Hi people. I spend a few days searching informations to learn about the big topic in our beloved discipline: realistic renders in our beloved Blender Cycles. How to make renders feeling like a photography, or like what we see with our own eyes? Notice that we have two choices: make them look like photos or […]Read more "Mixed tips for realistic renders"
Hi people. It’s a great classic: the SF corridor. Here maybe not so SF, but surely unusual and mysterious. Like some kind of prison. The presence of an open toilet area make it think “what is this place?” The small locker slightly opened with a red light inside, suggests that something is going wrong. The […]Read more "“Bathsink”, a classic SF corridor"
A simple wallpaper (and not a screensaver like mentioned in the image) made in less than hour. Feel free to use it as your desktop image.Read more "“Cubeland”, a simple wallpaper"
Hi people. A quick test I made these 3 last days. We often found tutorials and trials showing us how to achieve photo-realistic renders, but rarely based on real photos. We can have a feeling of what is realistic, but when we compare to a real photographed object, we see many other things. Subtle color […]Read more "“Modern home”: studying reality"
Hi people. Second big exercise for me on Blender, back in june 2014. This time it’s a reproduction of a building near I live in my little town of Châtel-Saint-Denis. No textures, no colors, only modeling for now. Not sure if I want to go for textures one day, but how it looks now is […]Read more "“Vevey Road 5”, a neoclassical building"
Hi people. My 1st big exercise on Blender, back in may 2014. Based on an old train station hangar near I live. I took picture for texturing then mapped them on the objects. I did’nt took too much time on details, my goal was to give a realistic impression of the place by lightning and […]Read more "“Old freight shed”, reproducing reality"