Second big exercise for me on Blender, back in june 2014. This time it’s a reproduction of a building near I live in my little town of Châtel-Saint-Denis.
No textures, no colors, only modeling for now. Not sure if I want to go for textures one day, but how it looks now is fine.
Simple white/grey except for glasses. Cynicat shaders.
Main lamp sun, 2 area lamps to simulate the light coming from the blue sky (enviro light did’nt make that perfectly); and enviro lightning from the procedural sky texture.
Here the original building:
The working process, almost day by day: